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- On 03-May-97, Adam Parrott wrote:
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- >The biggest help, though, was "Amazing 3-D Games Adventure
- >Construction Set", a great book by Larry Myers, which explains
- >raycasting and comes enclosed with a CD packed full of examples
- >and source, including the ACK-3D engine (Adventure Construction
- >Set). Very nice, easy to read.
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-
- Yes, this is a great book which really goes into very good detail.
- We should note however that it is written for C programmers on
- the IBM platform but, it is packed full of valuable information
- which can by used by anyone!!
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-
- Another GOOD book you may want to check out is called "BLACK
- ART OF MACINTOSH GAME PROGRAMMING: Programming 3D games in
- MACINTOSH C".
-
- This book is packed full of useful information on 3d polygon
- graphics programming (almost 800 pages). It takes you from
- simple 2d-vectors right up to filled filled polygon objects with
- texture-mapping. Full chapters are also devoted to subjects such
- as polygon clipping and hidden surface removal.
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- Garfield
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